Neverwinter Campaign

Down and Dirty Fighting...

The moon high above Neverwinter, was dedicated to the twin godesses who had worked together to create this realm- Selûne, the sister of light, to whom the waxing moon was dedicated, and Shar, the dark sister to whom the waning moon was dedicated. The fates of Neverwinter seem to be in Selune’s good graces, and fortune has smiled down upon the city. Adventurers, heroes, or whatever you may call them, have arrived at the city and are seeking to free it from tyranny and evil!

The ‘Heroes of the Docks,’ as they are sometimes called have struck a blow for good, forcing the Netherese from the foreboding ‘Shard of Night,’ and allowing the priestesses to reclaim it and cleanse it of all evil influences. It now shines above the city in the moonlight, a beacon of hope and a signal for change.

Lady Yasmine, the head priestess of Selûne for Neverwinter, had already thanked the adventurers, and invited them to live with the priestesses at the temple of Selûne, although this arrangement was not without complications for either group.

Waxter and Mishann spent time early on in the week picking up their dreamthief dolls, and enjoyed the ability to get a restful night’s sleep. Sorannis, claiming that he had no need of the dolls, tossed and turned, even waking the others with his shouting in the night. His face was haggard, and his steps weary, but he soon left the temple to undertake a special mission- to return and report to his superior, Knight-Captain Merrisara Winterwhite. Upon his return to New Sharandar, he was shocked to find that not only had his friend been replaced, but by some war-mad sycophant!

The sycophant, named Imotel (no last name given), was rude to Sorannis and spoke disparingly about Knight-Captain Winterwhite, claiming Lady Fireorchid as his patron. While this new commander was chuckling over Winterwhite being recalled to the Capital to face disciplinary counsel for her ‘lack of progress’ in the war effort, although he hinted at other reasons. Imotel ordered Sorannis to discover a link between Neverember and the Netherese, sometimes known as the Shadovar, and now claimed by Sorannis to be an enemy to his people. Imotel was unconvinced, asking for proof, more than the sight of one man through a portal or illusion, and again encouraged Sorannis to seek the link between Neverember and the artifacts.

Returning to Neverwinter, Sorannis was delighted to find that his companions, Waxter and Mishann were spoiling for a fight as much as he was- although he had spent his travels preparing, including buying a new shield in additon to getting his new armor fitted.

Long has Waxter desired to enter and explore the sewers, ever since first arriving in Neverwinter- he had even bought a suit of clothing expressly to do so! The group traveled across the Blacklake district without incident, ignoring the symbols of a dark God or the signs of misery all around. Soon, they were at the large pipe in the Docks, near Dragon Square, where Jarvy was happily selling meat pies and rumors to people in the square, including retelling the story of ‘the Heroes of the Docks,’ although he doesn’t stop his story as you approach, like he had in the past.

Tromping through the sewers is something that can be briefly glossed over in a story, but in real life it’s much harder to ignore. Everyone envied Waxter and his special clothes for the sewers. It wasn’t long wandering the sewers before the group stumbled on a massive crocodile and some wererats- they were able to take the crocodile out with a couple well-placed blows, but the wererats had more staying power, and proved difficult for the adventurers to defeat.

Still, the adventurers had unanswered questions, so they headed still deeper into the sewer, finding a lucky passage that allowed them to continue down beyond some rubble that blocked the swer tunnel; this led them to the dusty lower tunnels, which were seemingly deserted, and apparently less used.

Wandering the tunnels got the adventurers lost, but it did lead them to a junction where they confirmed that plaguechanged monsters were indeed occupying the tunnels, as they fought several mad monsters to a standstill in the tunnels. While the battle was fierce and nearly fatal to our heroes, they persevered, and defeated the abominations, although it was a close battle.

Hiking back up through the sewers, the heroes were able to reach the street without incident, and Waxter was all too happy to dispose of his garments now that they had served their purpose. Hurrying back to the Shard of Selûne after their ordeals, the heroes were none too happy to be confronted while traveling through the Blacklake District. A half-ork leaned casually against one of the deserted buildings, swinging a spiked chain easily through the air. He seemed to be acting far too casual for such a dangerous area, and several people hiding around the area were watching carefully.

“You’re Sorannis Shadowleaf,” the half orc, named Rask stated quietly. It was a statement, not a question. “You’ve been searching for Ven Brados ," the half-orc continued, looking over the weary adventurers, “and I bring a message from him: Stop.”

“And this is my answer!” Sorannis replied, drawing his sword and leaping to attack. Quicker than the heroes could attack, Rask set his spinning chain into motion, dancing through the adventurers and striking them each with the lethal instrument. Shocked, the heroes sprang into action, hammering at the cocky half-orc. While the heroes were brave, they were exhausted from a day of trudging through the sewers, and had little healing left amongst them. Rask’s thugs, a group of feral wererats with maces and knives, quickly descended on the party and began downing the heroes, Mishann even hovering close to death at one point.

The wererats retreated with their leader, and the heroes, alive but bloodied, returned to the Shard of Selûne to get healing and rest- for a larger fight was coming!

PEOPLE MET
Caelynna – Eladrin Courtesan, seems upset with Sorannis.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese. The heroes thought he would show up and help, but he was busy.
Paulo – wererat from Luskan, member of the Dead Rats. Was the lone survivor in the scuffle with the heroes in the alleyway where the wererats tried to extort money from the adventurers.
Rask – an unusually articulate half-ork, this man was found as the weary adventurers were returning to the Tower of Night. He attempted to deliver a warning, only to be attacked by the group. He has survived the encouter, and will be an enemy for a long time to come.
Slinker – wererat, fought alongside Rask, Ven Brados’ thug. Escaped while the adventurers were recuperating.
Zelkor – - wererat, fought alongside Rask, Ven Brados’ thug. Escaped while the adventurers were recuperating.

People who know of you
Seldra Tylmarande – who??!?!
Gortham – some contact of Mordai Vells, a drow who keeps himself to the underdocks.
Ven Brados – although he may not know who you are yet, he surely soon will.
Vikar Talmos – shadovar agent… he died, didn’t he?
Hander – human werewolf, unusually cunning, fled the heroes.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese.
Durnham Shaw – Captain of the Mintarn Mercenaries on the wall. His word carries a lot of weight with General Sabine.
Adrick – Dwarven militiaman on the Wall, member of the Sons of Alagondar, well-respected within the community of Neverwinter.
Ven Brados – the crime Lord knows who you are- this is not a good thing.
Rsolk – head of the Dead Rats theives’ guild in Neverwinter.

MONSTERS FOUGHT

  • Crocodile
  • Wererat Muggers
  • Wererat Scum
  • Plague Changed Wretch
  • PLague Changed Grunts
  • Rask, half-ork servant of Ven Brados
  • Wererat Muggers
  • Wererat Scum

PLACES VISITED

Trophies

  • One (1) Crocogator

ENDING PC STATUS
PCs are third level.

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Farewell to Good Friends...

The moon, high above Neverwinter (and indeed all of Faerûn), was dedicated to the twin godesses who had worked together to create this realm- Selûne, the sister of light, to whom the waxing moon was dedicated, and Shar, the dark sister to whom the waning moon was dedicated. This ever-present battle was a symbol for the tides of good and evil that overtake the land. Many worship Selûne, hoping for better time to come, for good fortune to return to Neverwinter. The moon however, trails a small glittering of stars, which shine in both waxing and waning of the moon- their origin is unknown, but the people commonly hold that Selûne weeps for her beloved people, and the crimes of her sister. These ‘Tears of Selûne’ are valuable beyond measure, not only for their ability to cure maladies and diseases, but for their magical potency and the ability to power complex and advanced rituals.

As luck would have it, the priestess of Selûne for Neverwinter, Lady Yasmine, had already met with the group, when Sonja and Rain, who were both seeking to control their lycanthropy, sought her out to see if she could help. Lady Yasmine, happily, told them that there was a ritual, but that it was an expensive one, requiring a good amount of ritual components, and a gemstone of great value to even control it. When asked if there was any way to be rid of the curse, Lady Yasmine shared that with a Tear of Selûne, it would be possible to completely remove the curse. Lady Yasmine also promised Sorannis to divine the location of one of the artifacts he was stridently searching for, using the same Tears of Selûne.

Moving toward the Winger Wyvern Bridge, the heroes were happy to find a friendly reception, with many of the mercenaries here having heard of the heroes exploits both in the docks and on the Wall earlier that day. The mercenaries let the heroes pass without incident, some of them even nodding to Rain and Sonja in apology for not recognizing them earlier.

Entering the Blacklake District during the day was a daunting prospect, with the fear palpable in the air, an almost quivering terror that people felt- trapped between the martial law of the mercenaries and the lawlessness of the orcs, with plaguechanged monsters attacking in the city and brutal crimes almost typical. Entering it at night is another endeavor entirely- the weak go to bed, and the strong come out to play.

Passing through a neighborhood that seemed familiar to Waxter and Rain, they passed a mansion that Waxter pointed out, the Hopford Manor. He hoped that the adventurers could reclaim it as their own, which Mordai Vell had suggested to him just a couple days earlier.

Passing between some of the manors in an attempt to find the site of the star landing, the adventurers were waylaid by some gruff-looking humans. Rain identified them as members of the Dead Rats Guild, a group of thieves from Luskan. Judging from the scars on their bodies and faces, and knowing the regenerative power of lycanthropes, they must have been recent additions to the guild.

The battle was bloody, and brief. In only a few moments, the adventurers had dispatched the theives, with the lone survivor fleeing (despite attempts to find or track him). Grimly satisfied with themselves, the adventurers continued to the shore of Blacklake, where they found the filthy lake and the site of a battle perhaps a few hours old. Large plants grow in the diseased and pooluted waters of the lake, and it’s been warned to stay far away from them, but it seemed as though the survivors had fled, taking the Tear of Selûne with them. An arguemnt about trudging through unknown sewers was fruitless, with Sonja debating leaving her companions to return to Lady Yasmine and seek her cure.

Deciding to push on in the direction of the last shard, Heroes found their way blocked by a makeshift rubble wall with spears sticking out of the top of it. The entrance to the River District waited ahead of them. There was a patrol of orcs camped on the street, some dicing and laughing by firelight. A few leaned against the buildings and watched the road- and with skulls decorating many of the spears on the wall, it wasn’t hard to see what happened to those who fought the group. A bowman’s sharp eye picked out the group at over forty feet in the dark- an impressive feat.

The leader of the group demanded payment, a ‘toll,’ for crossing the border into the River District; ten gold apiece (five for Mishann, fifteen for Kerith). The heroes, refusing to pay and attempting to bluff, negotiate, or intimidate their way through without paying, were quickly surprised when the orcs attacked.

The orcs, however, were unprepared for the skill with which the heroes fought, and the battle was over in a few moments, with the heroes suffering wounds but undeterred in continuing to their goal. Sonja decided at this point to return and seek out Lady Yasmine, perhaps secure her help in finding the last shard. In her place, Sergeant Brad Valthis finally caught up to the group, informing them that the wall had been secured and was already being rebuilt.

It was lucky that Sergeant Valthis returned, because the Shard of Night, a floating black obelisk in the sky over Neverwinter had no easy entrances. Sergeant Valthis knew of a ritual to create a stairway into the building, which he shared with the adventurers, allowing them to venture up into the tower itself, where the last shard pulsed with power. Sergeant Valthis was tight-lipped about where he had learned the ritual, ignoring any pointed questions about it.

Within the confines of the tower, the adventurers found that their arrival was not unexpected, as they had inadvertently triggered some kind of alarm. Within the ruined temple- which oddly had runes of Selûne and not some dark god or goddess- the heroes found shadowy assassins, a crazed werewolf, and some will’o wisps that didn’t do much of anything.

None of the heroes recognized him, but the frenzied werewolf was none other than Attix, the same werewolf that had fled Sonja and Rain earlier in the evening. In the meantime, he had taken some concoction to put himself into a frenzy- something Sonja warned that werewolf barbarians sometimes did; the werewolf had also found someone to carve strange runes into his flesh- and black blood dried on his fur said these runes gave him great power.

It was not enough, and the adventurers were able to stop the beast, as well as dispatch the shadow assassins. Using the Tears of Selûne, the heroes were able to burn out the transportation circle that the werewolf had stepped through, but not before Sorannis had spotted some artifacts loaded onto carts through it.

Sonja returned with Lady Yasmine and the priestesses of Selûne, who cleansed and reclaimed the tower, which they claimed was part of a temple in the Shadowfell which had been destroyed over a hundred years earlier. The cleansing pushed shadow from the temple, enabling the alabaster obelisk to be reclaimed by its rightful owners. The priestesses, headed by Lady Yasmine, invited the adventurers to live with them, as protectors and also as heroes.

They had earned a good night’s sleep.

PEOPLE MET
Caelynna – Eladrin Courtesan, every bit as beautiful as you had heard. She charged out into the fray wielding nothing but a bedsheet and her wits, even though it was quite dangerous. Apparently quite ‘entangled’ with Ser.
Vogosh, orcish captain (dead)
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, allowed the mercenaries to dice with the adventurers while they waited for the shift to end.
Paulo – wererat from Luskan, member of the Dead Rats. Was the lone survivor in the scuffle with the heroes in the alleyway where the wererats tried to extort money from the adventurers.
Attix – human werewolf, fled the heroes. They met him later, once he’d gone into some kind of berserker frenzy, and someone had carved strange runes into his flesh.

People who know of you
Seldra Tylmarande – who??!?!
Gortham – some contact of Mordai Vells, a drow who keeps himself to the underdocks.
Ven Brados – although he may not know who you are yet, he surely soon will.
Vikar Talmos – shadovar agent… he died, didn’t he?
Hander – human werewolf, unusually cunning, fled the heroes.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese.
Durnham Shaw – Captain of the Mintarn Mercenaries on the wall. His word carries a lot of weight with General Sabine.
Adrick – Dwarven militiaman on the Wall, member of the Sons of Alagondar, well-respected within the community of Neverwinter.
Lady Yasmine – Eladrin priestess of Selûne, beloved and kindly, cares for refugees and orphans using her own power to heal them. All-around nice lady.
Paulo – tough wererat, fled the battle in the alleyway

MONSTERS FOUGHT

  • Scurrying Wererats
  • Wererat Muggers
  • Paulo, lone survivor on the wererat side of that battle
  • Battletested Orcs
  • Orc Savages
  • Orc Archers
  • Wisps Wraiths
  • Shadow Stalkers
  • Attix, a massive werewolf with strange runes carved into his flesh

PLACES VISITED

ENDING PC STATUS
PCs are third level, have some cool (wishlist) items, and have favors from the priestesses of Selûne. The Shard of Night has now been reclaimed by the priestesses of Selune, and is slowly gaining a reputation among the people as a place a safety and healing.

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Use Your Head!

The fight was over, the foes fleeing defeated into the night. The burly werewolves pushed through the terrified crowds trying to get away from the fighting, one knocking the door almost off of its hinges, and the other loping up the stairs to some unknown exit.

Sonja and Rain, confident in their own lycanthropic abilities, followed the seven-foot beast out the front door and down the rope bridge that brought guests from Neverwinter to the Moonstone Mask’s earthmote, and practically to the front door.

Sonja and Rain charge down the rope bridge, heedless of their own safety or any attempt by the Shadowvar to sabotage the bridge, and find the werewolf just at the other side of it, continuing his course across the Protectorate’s Enclave and just past the Hall of Justice, house of Lord Neverember’s government, as well as barracks of the Mintarn Mercenaries. Lady General Sabine has offices there, as does Mayor Soman Galt, whom the party briefly (and some might say disastrously) met earlier.

The werewolf continues his maddened charge across the ‘safest’ of the districts of Neverwinter, fleeing so quickly that Sonja and Rain can barely keep pace with him, passing Mintarn patrols in the streets as though they were statues. Quickly, the fleeing foes’ path becomes clear- he is headed toward the north side of the river, toward the Blacklake and River districts. The only working bridge across the river is the Winged Wyvern Bridge, which has an entire company of Mintarn Mercenaries- over a hundred men!

The werewolf bounds across the bridge before the men can react, but unfortunately warning them to stand and draw arms before Sonja and Rain and follow- they do spy the werewolf, forced off the bridge and into the water, swimming to the other side, and then heading off in the direction of the River District, supposedly a lawless place controlled by orc.

* * * * *

While the werewolves had pursued one foe out the front doors, Kerith and Waxter followed the werewolf upstairs, attempting to stop him before he was able to reach a place of safety. To their surprise, he merely charged upstairs and then out the second-story window! Before they can even register the shock of this (or the surprise at seeing an undressed Sorannis and his eladrin ‘friend’ wrapped in a bedsheet), Waxter tumbles through the window and into the bushes below. Kerith follows, much more gracefully, noting on her landing that this werewolf chose to escape down the massive chains that anchored the earthmote to the Neverwinter coastline.

Sorannis and his ‘companion’ teleported ahead of the werewolf, and Waxter tried to use misdirection to guide the werewolf into the waiting arms of their allies, but the werewolf proved wilier than anyone would have given him credit for, and slipped the noose. It was everything the adventurers had to try and keep up with the massive beast, even with magic and trickery, they were unable to stop him.

As a last-ditch effort, Waxter imitated the voice of the werewolf’s last surviving companion, and said Head to the underdocks! It’s safe there!

The werewolf squinted off into the night, looking for his companion, before answering To Hells with that- I’m heading for the graveyard! and fled. Despite the attempts of the adventurers to catch him, the werewolf escaped into the shadows.

* * * * *

Meanwhile, Mishann and Sergeant Brad Valthis stayed behind, to make sure that the enemies were put down, and to try and get answers out of the shadowy spy. Sergeant Valthis identified the man as Vikar Talmos, a low-level Shadowvar agent, although he was at a loss to explain what the man was doing in Neverwinter. Mishann stood by intently, waiting for the Sergeant’s healing attempts to revive the man so that he could intimidate him.

Despite the ministrations, it was clear that the shadowy spy was going to die without direct intervention. The body, leaking shadow instead of blood, was not responding to the bandages that Sergeant Valthis was expertly applying. They didn’t use magic, but instead began a search of the body after the man had expired, trying to decypher the letters he had in his possession.

One of the letters, specifically, was written in an unknown language (Netherese), and written in a code. Despite this, Sergeant Valthis and Mishann were able to decode the letter, and it was simple- orders to vacate the house ‘watching over the graveyard,’ as it had been compromised. Someone had been followed to the house, and although no action had been taken yet, it was only a matter of time before it was.

* * * * *

Liset Cheldar, patroness of the Moonstone Mask, was having the body disposed of when the adventurers re-convened at the Mask. She seemed irritated at their return to her place of business, given that she had just lost a night’s business over their last foray, but aside from a tightening of the lips, she made no mention of it. Caelynna, Sorannis’ “friend” slinked back upstairs to retrieve her clothes and belongings, and claimed that she had ‘an errand to run,’ making her exit.

Despite the public setting, Waxter made it clear that he intended to take a gruesom token from the body- the head. Liset absolutely forbade it, but Waxter is difficult to discourage, and followed her serving men outside, to where they were carrying the body. At a moment of distraction, he began hacking at the body, attempting to remove the head himself, but soon was distracted himself.

The moon, high above Neverwinter (and indeed all of Faerûn), was dedicated to the twin godesses who had worked together to create this realm- Selûne, the sister of light, to whom the waxing moon was dedicated, and Shar, the dark sister to whom the waning moon was dedicated. This ever-present battle was a symbol for the tides of good and evil that overtake the land. Many worship Selûne, hoping for better time to come, for good fortune to return to Neverwinter. The moon however, trails a small glittering of stars, which shine in both waxing and waning of the moon- their origin is unknown, but the people commonly hold that Selûne weeps for her beloved people, and the crimes of her sister. These ‘Tears of Selûne’ are valuable beyond measure, not only for their ability to cure maladies and diseases, but for their magical potency and the ability to power complex and advanced rituals.

As luck would have it, the priestess of Selûne for Neverwinter, Lady Yasmine, had already met with the group, when Sonja and Rain, who were both seeking to control their lycanthropy, sought her out to see if she could help. Lady Yasmine, happily, told them that there was a ritual, but that it was an expensive one, requiring a good amount of ritual components, and a gemstone of great value to even control it. When asked if there was any way to be rid of the curse, Lady Yasmine shared that with a Tear of Selûne, it would be possible to completely remove the curse.

Lady Yasmine had also said to Sorannis, in a moment of clarivoyance, that he was searching for something. When Sorannis gruffly agreed, Lady Yasmine offered to help him find it, using a tear of Selûne (or the same tear, as the stones had great power that slowly regenerated over time) as a ritual focus.

This was all the encouragement that the group needed, and they charged off in search of the Tears of Selûne. Kerith, the only one with enough experience in the city to know where the stones had fallen, noted that one had fallen near the Neverdeath Graveyard, another in the Blacklake District, and a third just beyond the Blacklake District, further east, where not even Kerith had ventured.

Setting off was easy enough, but as the adventurers moved through the marketplace and the Protectorate District, people leaving their homes to wonder at the excitement of the falling stars, and what it meant crowded the streets and the byways. Carefully, the adventurers pushed through the crowds, until someone had the bright idea to claim, quite loudly, that the stones would cause Spellplague to affect anyone who touched it. This caused a stampede of human and metahuman fear, as people fled the dreaded spellplague. This also freed up some of the byways, and gave the heroes a definite destination, as the crowds were fleeing a specific point.

Through ingenuity, magic, trickery, and no small amount of physical skill (and some accidental dogpiling), the adventurers finally managed to make it to the first stone- which was not in the Graveyard, as they had hoped, but nearby on the southernmost portion of the wall. Before their very eyes, the adventurers saw a portion of the wall manned by Mintarn Mercenaries collapse under an assault from the other side, leaving all of Neverwinter exposed to the horrors of the plaguechanged and the dangers of the chasm.

Moving swiftly, adventurers blocked the large hole, uniting in defense and fighting back the plaguechanged monsters there until the monsters were dead, and the heroes able to retrieve the shard they had come for.

Not time to rest, there were still other shards to retrieve!

PEOPLE MET
Caelynna – Eladrin Courtesan, every bit as beautiful as you had heard. She charged out into the fray wielding nothing but a bedsheet and her wits, even though it was quite dangerous. Apparently quite ‘entangled’ with Ser.
Attix – human werewolf, fled the heroes
Hander – human werewolf, unusually cunning, fled the heroes.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese.

People who know of you
Seldra Tylmarande – who??!?!
Gortham – some contact of Mordai Vells, a drow who keeps himself to the underdocks.
Ven Brados – although he may not know who you are yet, he surely soon will. Apparently some sort of Crime Boss that’s untouchable in the Docks District.
Vikar Talmos – shadovar agent… he died, didn’t he?
Attix – human werewolf, fled the heroes
Hander – human werewolf, unusually cunning, fled the heroes.
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, who has ties to the Mintarn Mercenaries, Cult of Ashmadai, and the Netherese.
Durnham Shaw – Captain of the Mintarn Mercenaries on the wall. His word carries a lot of weight with General Sabine.
Adrick – Dwarven militiaman on the Wall, member of the Sons of Alagondar, well-respected within the community of Neverwinter.

MONSTERS FOUGHT

  • Werewolf Bodyguards
  • Plague-changed Horrors
  • Plague-changed Drakes
  • Nothic Mindwarp(s)

PLACES VISITED

ENDING PC STATUS
PCs are still second level, and have one Tear of Selûne, which has special properties.

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Change of Venue and New Friends

The fight was over- the mercenaries helped the adventurers on the far side of the wall climb back up, refusing to disobey orders to open the gates; they had heard tale of spell plague-changed creatures that could become invisible to the naked eye.

Atop The Wall, the mercenaries bound the wounds of the heroes, even caring for Waxter as he lay there unconscious. As the mercenaries expressed appreciation for the bravery and fighting skill of the heroes, everyone seemed to relax. Captain Durham Shaw was nowhere to be found, but his sergeant watched over the troops, even seeing to some of your injuries himself.

As the mood on the top of the wall grows more relaxed, the mercenaries pull out dice, and offer to gamble with the adventurers for the day’s pay. At first, the heroes are hesitant to accept, Sorannis going so far as to snort in derision. This doesn’t stop the mercenaries from enjoying a game, and soon Sonja is bumping the soldiers aside to learn how to play- before long, everyone but the dour eladrin are dicing and enjoying themselves. Sergeant Bradium Valthis makes attempts to befriend Sorannis, but something has soured his mood, and the eladrin enjoys time thinking by himself.

Rain; the human youngster, rogue, and werewolf, slinks off to find a game more to his liking- at least, that’s his excuse when one of the guards catches him trying to cheat at the games, and runs him off. A discussion starts atop the wall, when one of the soldiers offers to use his winnings to buy the ‘broach’ that the Heir of Neverwinter had given the heroes after the battle with the plague-changed dragon. How is it that the mighty battle only happened hours ago? It seems a tale for the ages!

Mention of the mercenary’s “girlfriend”- a Moonstone Mask prostitute (excuse me, Courtesan), an eladrin woman named Caelynna, sets Sorannis off. Without waiting for the end of the shift or even the end of the dicegame, he sets off for the Moonstone Mask, ignoring catcalls and shouted insults at his back. Several of the soliders joke about his hurry to go see the ‘eladrin maiden,’ but a few seem jealous that he left.

It isn’t long before the heroes’ shift is over. The Mintarn Mercenaries insist on bringing the heroes drinking with them, and even offer to pay- Sergeant Valthis decides to accompany the group, and together they head for the Moonstone Mask. Situated on an earthmote anchored to the shores of Neverwinter, the Mask boasts over a hundred rooms, and claims there’s a courtesan for each one. The place is decorated in opulence- the rugs are fine, the tapestries silk, the decorations expensive and beautiful; oh, and the women.

Several men request ‘The Queen,’ Caelynna, but Liset Cheldar, proprietor of the Mask, says that she has a visitor already. This leads to disappointed muttering, and more than a couple jokes about Sorannis and his new eladrin girlfriend. One of the more creative jokes involves teleporting naked onto the chandelier, but it leaves you scratching your head to figure out if it’s even possible.

While the group is enjoying food, drink, and fine company, Kerith notices a shadowy figure watching them from across the busy common area of the Mask, despite the courtesans, bawdy Mintarn Mercenaries, and servers carrying food and wine. Not one to mince words, Kerith approaches, dragging the rest of her companions with her, to the table of the shadowy man, who refuses to identify himself. The man attacks and darts into shadow, seemingly fleeing; it isn’t until the adventurers follow him that they discover that he was merely dragging them into a trap.

The battle is long and bloody, but the end is inevitable. The werewolf bodyguards flee, one taking to the bridge from the Mask to land, the other simply running down the massive chains anchoring the earthmote to Neverwinter. Two adventurers stay behind, attempting to get information from the dying man, who is leaking shadows instead of blood…

PEOPLE MET
Sergeant Brad Valthis – Mintarn mercenary; middle-ranked mercenary. Friendly guy, allowed the mercenaries to dice with the adventurers while they waited for the shift to end.
Durnham Shaw – Captain of the Mintarn Mercenaries on the wall (which comprise about three-quarters of the fighting force on the Wall), he is grudgingly respected by his men, but doesn’t seem to be liked by either them or the Neverwinter Regulars.
Adrick – Dwarven leader within the Neverwinter Regulars, his ranking (if any) is unclear.
Bartimas – Mintarn mercenary, none too bright, bought the Amethyst badge of the Neverwinter Heir to impress Caelynna, an eladrin courtesan at the Moonstone Mask. Ser left immediately upon hearing of this woman, much to the amusement of the mercenaries.
Liset Cheldar – brunette half-elven owner and operator of the Moonstone Mask, Liset is a friendly and gregarious woman, flirting with any man (of any race) who catches her eye.
Caelynna – Eladrin Courtesan, supposedly beautiful, although she was otherwise detained when the group finally got to the Moonstone Mask. One of the Mercenaries bought the Neverwinter Heir’s amethyst badge as a preset for the ‘Queen’. Apparently known to Ser.

Dice Games Learned

People who know of you
Seldra Tylmarande – who??!?!
Gortham – some contact of Mordai Vells, a drow who keeps himself to the underdocks.
Ven Brados – although he may not know who you are yet, he surely soon will. Apparently some sort of Crime Boss that’s untouchable in the Docks District.
Vikar Talmos – shadovar agent… he died, didn’t he?
Attix – human werewolf, fled the heroes

MONSTERS FOUGHT

  • A Shadowy Man, Vikar Talmos
  • Werewolf Bodyguards
  • Clay Imps (really annoying ones)

PLACES VISITED

ENDING PC STATUS
PCs are still second level.

View
Threads and Walls

The group re-convened outside the Beached Leviathan, where Sonja and Rain told of their fruitless search for the Church of Selune and a way to break the curse of Lycanthropy.

Waxter supplied them with some cold meat pies, and told a much grander story recounting their adventures; including the dinner with Mordai Vell and the sparring match with the students of battle in the Courtyard of Castle Never; none of the group shared what disturbing dreams they had experienced the night before.

Almost as if to punctuate his sentence, a messenger arrived, with letters for Lord Vell and packages for several of the adventurers. Kerith recieved shoes like the ones she had discussed with Mordai; and Mishann was given a basket of everlasting provisions, to share with his companions to slake his massive hunger.

The first order of business was to met Master Vell at the Hall of Justice, where they would speak with him and listen as Mayor of Neverwinter, Soman Galt dealt with petitions. Upon arriving, and finding that Mordai Vell had cancelled at the last minute, the adventurers decided instead to leave and seek out information on their own power.

The first stop was the Docks district, where Ser Shadowleaf was brazenly seeking out Ven Brados by searching through the mercantile section for anyone who knew of the man. Frustrated with his lack of progress, Ser asked for the assistance of his companions, who were able to dig a little deeper. Speaking with an unknown merchant, it was discovered that not only did many in the area know of Ven Brados, but he was universally feared, and many who could have otherwise helped the investigation refused to help, out of intimidation.

Determined to get answers, the adventurers tried a more forceful route, intimidating the merchant themselves. Although he wet himself out of fear, he was unable to give them the information he required- although he was able to tell them that Ven Brados typically did his dealings and auctions at night. None of the adventurers noticed Gortham, a local contact, watching the exchange.

The adventurers returned to the Hall of Justice to meet with Soman Galt, the Mayor of Neverwinter under Lord Neverember’s regime. Using the name of Mordai Vell, the Mintarn Mercenaries were quick to take the group to a comfortable sitting room, although two of the party, Waxter and Rain disappeared to run a quick errand in the Blacklake District.

After an awkward conversation with the Mayor, and much uncomfortable staring, the Mayor excused himself, and the group left to try and track their missing companions. Sonja, with her unparalleled sense of smell, was able to follow the faint and musty scent of wet dog across the river to the Blacklake District, where the group noticed strange symbols occaisonally etched into the walls. Ser identified these as the marks of Asmodeus, God of Evil and Lord of Devils, Tyrant of the Nine Hells. It was disturbing to the group that there were tributes laid beneath some of the symbols, but they quickly caught up to Waxter and Rain, and were on their way again.

A return to the marketplace to search for word of the Priestess of Selune, an eladrin woman called Lady Yasmine, was quickly fruitful, and it was learned that the priestesses typically performed rituals and ceremonies at moon rise. There was a young woman selling what she called ‘Dream Thief Dolls,’ in the marketplace, claiming they prevented bad dreams. For a lock of your hair (or loose scale), and a few gold, you could have blissful dreamless sleep. Several of the party, remembering the disturbing dreams they had experienced the night before, quickly made the purchase. Upon watching the girl, it became clear that she was favoring her left arm, keeping her right arm out of the way and protecting it. The group tugged back her sleeve, only to discover that the girl was hiding a spellscar, which she tearfully apologized for. Mishann, suffering from the effects of a spellscar himself, comforted the girl, shared his secret, and told her that he would protect her. The girl offered him up a piece of information- if he wanted to know anything about spell plague or spellscars, he should talk to the Prophet Rohini in Helm’s Hold.

Continuing toward the wall, the adventurers spotted a tall bell tower, which they were informed was the highest bell of the House of Knowledge, the temple of Oghma. Passing by the temple, they were surprised to find the place in disrepair, with doors missing, and a large congregation of refugees huddled within its walls. Exploring the group quickly, they were able to finally locate Lady Yasmine, the eladrin cleric of Selune, who stood out from the crowd in both hopeful manner and white robes.

After some discussion, Lady Yasmine detailed the ritual to free oneself from the curse of lycanthropy; a simple three-step ritual that would require the blood of the wolf that bit you, silver to counteract the magic, and a moonstone to bind the curse. A greater form of the ritual was also know, using the powers of the Tears of Selune to break the curse completely. Lady Yasmine offered that although she did not have a Tear of Selune yet, they often fell from the sky, so it was possible for the adventurers to find them in their travels.

Relief from the curse within reach, the adventurers gathered components and prepared for the nighttime ritual. But they wanted to see the famed ‘wall of Neverwinter,’ and earn money to pay their expenses, and for new equipment. The welcome at the wall was abbreviated, as while the Captain of the Mintarn, Durnham Shaw, and the dwarven leader of the Neverwinter Regulars, who did not have the chance to introduce himself before the bell tower began ringing in the distance. The Mintarn captain explained that the refugees in the tower rang the bell when a horde of spell-changed creatures were approaching the wall, to allow soldiers to prepare themselves. It was not clear what the refugees hoped to gain in return.

In a desperate and dangerous fight, one that claimed the lives of several of the brave Neverwinter citizens, the horde was pushed back, slaughtered and leaving the adventurers feeling dizzy and nauseous. While the Mintarn mercenaries celebrated another battle survived on the wall, the Neverwinter citizens quietly dressed wounds and cared for the dead- neither side seemed to want help from the other. It was a moment of disquiet, and it seemed to stretch on as the sun faded. Although the shift was far from over, the mercenaries claimed that a daily attack was typical, and only something extraordinary would bring the spellchanged creatures back for another round.

PEOPLE MET
Noddius Maximus – Mintarn mercenary; probably not a fake name
Soman Galt – dwarven Mayor of Neverwinter, appointed by Lord Neverember to run the city in his stead. Seems distracted, doesn’t like people staring at him for too long.
Lady Yasmine – priestess of Selune, eladrin with white hair, pearled eyes, and clean white robes. She’s peaceful and shares hope wherever she goes.
Durnham Shaw – Captain of the Mintarn Mercenaries on the wall (which comprise about three-quarters of the fighting force on the Wall), he is grudgingly respected by his men, but doesn’t seem to be liked by either them or the Neverwinter Regulars.
Adrick – Dwarven leader within the Neverwinter Regulars, his ranking (if any) is unclear.

People who know of you
Seldra Tylmarande – who??!?!
Gortham – some contact of Mordai Vells, a drow who keeps himself to the underdocks.
Ven Brados – although he may not know who you are yet, he surely soon will. Apparently some sort of Crime Boss that’s untouchable in the Docks District.

MONSTERS FOUGHT

  • A lowly unnamed merchant
  • Plague-changed Horrors
  • Plague-changed Drakes

PLACES VISITED

TIMES SORANNIS HAS FORCEFULLY TELEPORTED KERITH AGAINST HER WILL

  • Thrice

ENDING PC STATUS
PCs have attained second level.

~~

The following is a retelling of certain events, from the perspective of Ser.

The distant bell tolled thrice, signaling the oncoming attack. It seemed fitting, then, in that calm moment before the looming battle, that the wind would pick up and blow at Sorannis’ long hair. Yellow strands lightly whipped at his face, and the moon elf narrowed his eyes, otherwise making no movement. From his position atop the wall, he could just make out the pressing throng of spell-plagued beasts, rushing forward through the blasted alleyways.

It had been an interesting set of events that had led Ser and his companions to their spot on the wall. Annoying and unnecessary sparring with those he considered his allies were the least of the upsets Ser had experienced that day, though the insult of that particular matter still weighed heavily on the warrior. Afterwards, they had all received letters from their host from the night before, Mordai Vell, and nothing good had come from them.

Never one for broadcasting his personal business, Sorannis nevertheless shared his letter with the rest of the group, seeing no need for present secrecy. His letter spoke of a possible lead in finding some of the stolen artifacts he had been sent to recover, and an upfront approach seemed the best way to enlist the aid of the group. Thus, they started out to the market place in search of a particular black market dealer.

The search returned little of anything profitable. The one merchant they found who was even willing to admit knowing the group’s target was utterly unwilling to help them contact the man. Sorannis began to understand more fully the xenophobic hatred many of his brethren felt for outsiders. Here before him was a man fully able to help, but wholly unwilling to do so at any price!

In disgust, Ser took the uncooperative merchant hurtling through the folds of reality to appear on top of his shop, and then shifted back to ground level, leaving the hapless man stuck on his own roof. While not the most noble of actions, Ser was having a bad day, and he pressed on, forcing his behavior from his mind, stubbornly refusing to feel guilty. It was no easy task, and the act only served to further his bad mood.

It was decided, then, that perhaps the group track down a particular priestess of Selune, the moon goddess, so that their two werewolf allies might be cured of their lycanthropy. Predictably, however, the priestess was nowhere to be found, and all anyone could offer was that she was likely to appear when the moon rose. Being that it was the middle of the day, moonrise was not to be for many more hours, and so that avenue was blocked to them as well!

At this point, Sorannis’ frustration at everything was so great that he truly felt he needed to kill something to feel better. When the suggestion of fighting on the wall was made, he eagerly agreed, and they all made their way there. The party was largely accepted with gratitude, though a few of the warriors eyed them all suspiciously. It was no matter to the moon elf warrior, however, as he was about to prove himself in battle.

The horde was upon them. Ugly, misshapen humanoids rushed forward, and great lizard-like beasts climbed the wall. One man was grabbed and tossed him down to the ground on the wrong side. While others battled on around him, Ser’s sense of honor and duty finally kicked back in, and he saw a way to redeem himself, if only in his own eyes, for his previous treatment of the merchant.

Striking another of the great, twisted lizards and using the force of his blow to send him through the dimensions between realities, Sorannis was off the wall and on the ground without having actually moved at all. Ignoring the imminent danger of the large creature he was still near, the moon elf ran over to the fallen warrior, grabbed him, and brought them both back up to the top of the wall, using the dimensional passageways with which he was so familiar.

As quick as he could, Ser struck that same lizard, likely a distorted version of a rage drake, again as hard as his minor magical dweomers would allow. Kerith, that annoying half-elf girl, jumped down the wall to street level, proclaiming loudly that she was, “Teleporting,” like Sorannis. She hit the ground hard, but found her feet below her and proceeded to hack at the drake with her axes. Right with her, the tiefling, Waxter, was on the ground, having shouted some similar remark. Sorannis swore at them in his thoughts, but he too jumped down, landing on his feet, and swung again at the large drake.

It was over just as quickly as it had started, but off in the distance, the bell rung again, three more times. Ser swiped his blade through the air in a crisp salute to the new adversaries, quickly advancing on the defenders, and smiled. This was exactly what he had been needing all day!

View
Dinner and a Show

The adventure took up from where it left off, with the morning well under way, and the crowds scared to re-enter the plaza because of the fighting. Or, perhaps, it was the watchful eye of the Mintaran mercenaries!

The heroes proceeded to the Beached Leviathan, the ship-wrecked bar where they had recently made their acquaintances, and spoke with Captain Harrag, the former-pirate-turned-innkeeper. Using his ‘excellent’ skills of persuasion and charm, Waxter managed to get an increased rate for monthly rooms, instead of a discount, with his obvious wheeling-and-dealing, even though the dragonborn warlock tried to help! After a moment to take in the situation, Ser interrupted the tiefling and asked the bartender if they might, instead, just have the rates posted on the sign behind him. The request was granted with a level of mirth, and the whole issue was then settled.

The Luskan thief and the young barbarian woman, both affected by the malady of lycanthropy, wandered into the Protectorate’s Enclave, searching out a servant of the gods to rid them of their curse. In their wanderings, they came across word of an elven priestess of Selûne, the moon maiden, who came out every night at high-moon to perform the rituals of her faith. Those, who spoke of her, spoke very well and said that many a person mauled by ‘the wolves’ had sought healing at her hands. Unfortunately, waiting for the moon to reach its zenith, and trying to find the priestess and her group, separated the pair from the rest of the heroes, who were experiencing some new-found notoriety.

Waxter was more than happy to soak up the attention, flourishing his cloak and re-telling the story for any who would listen. Kerith, the young elven woman, was less inclined to draw attention to herself, but followed with the group trying to find ways to discourage attention to herself. Mishann, the dragonborn, seemed ready and willing to follow whatever direction Waxter tried to take the group. Meanwhile, Ser, the experienced moon elf knight, endured the attention and antics of his companions as best he could, clearly having little patience for fame and fortune, and only breaking his stoic silence with occasional good-natured quips meant to sting all his traveling allies.

First to approach the group was a dwarven merchant in armor and a half-orc barbarian woman; they were two of the merchants saved from the plague-changed monsters and the dragon that followed. In gratitude, each presented an item to the party: superbly crafted dwarven chain armor for the dragonborn by the dwarf, and a finely crafted hand-and-a-half blade for Ser by the grateful half-orc, who knew something of martial prowess and had seen him in battle.

The heroes spoke with their admirerers for a time, and then headed out into the marketplace, where Jarvy, the halfling merchant, had continued selling meat pies and rumors at his cart, which was now situated adjacent the dragon statue, frozen its moment of defeat. Jarvy was happy to identify the adventurers to the crowd, and Waxter enjoyed the attention, while attempting to learn more about the ‘Heir of Neverwinter’, they’re unexpected ally in the fight against that dragon, for no detail was known of him. “Free meat pies for the heroes!” Jarvy offered, to the roar of the crowd. Kerith, now posing as Waxter’s bodyguard, at Ser’s suggestion, took this opportunity to test his food for poison, sticking her fingers in his meatpie and then tasting it.

Waxter, and Mishann, did not appreciate Kerith’s help as much as she felt they should have, much to Ser’s private amusement; and, the party again returned to the bar to plan their next move. They were discussing matters when they were approached by a finely-dressed servant, who asked Harrag where he could be directed to ’Master Waxter’. Harrag was happy to point out the tiefling, and the servant delivered a written invitation and an identical verbal message without introducing himself.

“Lord Mordai Vell requests the pleasure of your company this evening for dinner at his estate in Blacklake,” the servant offered, and then waited for a response. There was some discussion about whether this could be a trap; and, it also interfered with plans to investigate plague-changed creatures by trudging through the sewers all night, about which some party members seemed more excited than others. In the end, the group’s conversation, held in full view of Mordai Vell’s servant, concluded with an answer in the affirmative.

Waxter went to his tailor to find something for Kerith to wear – a frilly dress in pink satin, covered with ribbons, bows, and ruffles. Kerith ‘customized’ the dress to wear over her armor, removing the sleeves to allow her to keep her fighting edge. Waxter shook his head at her ‘improvements’, Mishann didn’t seem to notice, and Ser actually broke his stoic exterior to laugh out loud at the elven girl, pointing and covering his mouth with the other hand.

The walk to dinner was uneventful, but it took the party within a stone’s throw of Castle Never, the legendary home of Lord Nasher Alagondar, protector of the city and the founder of a line of noble kings. The castle now stood empty, rumored to be haunted and filled with monsters, but as the group passed, Kerith noticed a tiny plume of smoke, as though from a campfire, and pointed it out to the rest of the party.

Investigating the campfire brought about the interview of a group of would-be adventurers, who waited at an infrequently-used campsite for the legendary drow heroes Jarlaxle Baenre and Drizzt Do’Urden. The apparently homeless band trained and sparred in the meantime, welcoming all comers, and allowed any to train with them. Their goal was to live a life of ease under the stars while perfecting the techniques of two of the greatest fighters the Realms had ever known.

With a promise to return in the morning, the heroes made it to dinner just after sunset, presenting their invitation at the gate and being admitted as honored guests. Helping themselves to libation and tabac in the sitting room, the heroes were pleased to meet their host for the evening, Mordai Vell, the Lord of Vellgard Mansion. Mordai was pleasant and personable, easily exchanging quips with a too-soon-drunken Kerith and Mishann, and good-natured stories with Waxter and Ser. He seemed unsettled by Ser’s deflections of personal questions, which were directed into forceful queries of missing ancient elven artifacts, and claimed not to know anything; although, he later revealed to his fellow tiefling, Waxter, he actually had a little information about the topic.

Dinner of braised lamb was served, and the guests continued to enjoy the drinks of a finely stocked cellar. With conversation going long into the night, Ser suggested the group leave to assure the safety of the missing members, Rain and Sonja. The charismatic merchant prince convinced them all to stay the night and partake of his hospitality.

In the morning, after a restful night, but filled with disturbing dreams for some, the group returned to the camp in Castle Never’s courtyard, and sparred with the young adventurers, impressing them and receiving an invitation to join them anytime. After the individual duals, Kerith suggested a brawl amongst the four party-members, to find the ‘true’ victor of the competition. Ser proved the most capable warrior among them all, winning the sparring match not only against the his opponent in the first match, Xalbyn, but coming out on top in the free-for-all demanded by Kerith.

PEOPLE MET
Aothir Shieldbreaker, dwarven armor merchant whose life you saved in the docks market. His goods were spared any sort of destruction. He presented the dragonborn warlock with his finest suit of chainmail armor.
Nagda, the half-ork barbarian woman who guarded a table loaded with sharp and intimidating weapons. Her gratitude involved tracking down a weapon that Ser requested, and presenting it to him as a gift.
Jarvy halfling merchant in the docks district (in Dragon Square, as it’s being called), sells meat pies and rumors- mostly rumors.
Xalbyn elven leader of the society that waits for the return of Jarlaxle and Drizzt, who practices and trains the recruits in their absence. Probably not secretly a drow.
Mordai Vell, a charismatic tiefling, a merchant prince, and an influential member of the city, Mordai can be a powerful friend or a formidible enemy. As of now, he seems to be a genuine friend. He even sent shoes to Kerith. Probably totally not gay for Waxter.

People who know of you
Seldra Tylmarande – who??!?!
Captain Harrag- the former pirate turned bartender is beginning to notice the people renting a room in his place. Maybe this is a good thing.

MONSTERS FOUGHT

  • Drow Trainees
  • Each other (Sorry Kerith. ~Waxter)

PLACES VISITED

REWARDS ACQUIRED

  • Individual Treasure
    • +50 GP (each)

ENDING PC STATUS
Mishann (Chris) 1AP; ?HP; ?Surges
Kerith 1AP; ?HP ?Surges
Rain 1AP; ?HP ?Surges
Sonja 1AP; ?HP ?Surges
Sorannis 1AP; 35HP 9Surges
Waxter 1AP; 28HP 7Surges; Daily = Yes

~~

The following is a retelling of the fight held between the four allies, from the perspective of Ser.

The girl was asking for a melee! Sorranis took a moment to blink at the request and regard his surroundings once more. They had just sparred in simultaneous one-on-one battles with a group of hobo mercenaries ‘jungling’ in Neverwinter by the haunted Castle Never. He and each of his three companions had come out decisively on top in their respective duels, and now, Kerith was asking for a free-for-all brawl amongst the winners. It was ludicrous! Ser noticed the sly grin Kerith was giving him, and he knew his honor was at stake. Perhaps, he thought, this would get the girl to stop calling him ‘Grandpa’!

It was one thing to spar with strangers, who did not know him, thereby showing his prowess; it was quiet another for trusted allies, he had already defended in battle, to demand further demonstrations of his worth by attacking them! The whole business went against every instinct Sorranis had, and yet, a challenge was placed before him. Solemnly, the moon elf agreed, after firmly taking his cut of the spoils from the previous duels, making it clear this melee between friends would serve no monetary purpose.

They squared off, Waxter, the tiefling, diagonally opposite from Ser, and Mishann, the dragonborn, diagonally opposite Kerith. Sorranis held his position for a moment, watching his allies’ movements. Before the moon elf warrior had much of a chance to blink, the tiefling dashed forward and in exploded in fire. Kerith was the only one caught in the blast, and she winced at the heat of the flames. Waxter used the distraction to send a bolt of energy hurtling towards her, catching Kerith full in the chest.

Ser regarded the explosion site of Waxter’s blast, seeing the area glow bright red, and he weighed the merrits of entering it. Out of the corner of his eye, he registered movement from the dragonborn and suspected yet another blast of fire to be coming his way soon. He still held his action as Kerith dashed through the lingering embers from the tiefling’s attack and struck several hard blows against Waxter with the blunt side of her axes.

Sorannis decided the two posed no immediate threat to him, locked, as they were, in personal combat. Being disinclined to attack a fellow elf, and not wanting to navigate the still-burning ground around them, he chose Mishann as his first target. Before he could act on his choice, however, the dragonborn was upon him with the expected breath of fire.

Easily getting his shield up to intercept the attack, Ser was afforded a single moment to notice exactly how the flames were sent his way. Instead of just exhaling, it appeared as though Mishann had gathered blue fire from his arms and hurled it, much as one would collect snow to throw a snowball! Ser had had little contact with spellscarred creatures, but he knew the signs well enough when he saw them. The knight filed away the information for later consideration and charged his target.

With the pommel of his newly acquired magic sword, Sorranis smashed the dragonborn in the face, causing his nose to bleed. When Mishann held up his hands, signaling he was out of the fight, Ser nodded and spun on his heels, fully exposing his back. If the dragonborn understood the significance of that move, he didn’t acknowledge it, but Ser was demonstrating complete trust in the fidelity and honor of his companion, almost by way of apology for so quickly defeating him.

Another few strikes of eldritch energy from Waxter, and the young elf, who had demanded this fight in the first place, fell. For a moment, Sorannis feared for Kerith’s life, so great was the strike the tiefling had delivered her, but Kerith’s collapsed form continued to breathe! In addition, Waxter’s face bore an immediate expression of guilt and surprise at his own strength, and so, Sorannis privately forgave the tiefling, noting that Kerith had brought it upon herself.

In no time at all, Waxter recovered from the shock of what he had done and noticed Ser preparing to charge him from behind. Moving quicker than the moon elf yet again, he made a charge of his own and tried to force a shock of lightning-like energy into Sorannis, while also locking down the elven knight to prevent a return charge. Ser dodged the attack, shifting at right-angles from reality to, once more, get behind Waxter, and gave charge anyway.

The whole battle was over in less time than it had taken Ser to agree to it, for as Ser charged and swung the flat of his magical blade at Waxter, it whapped him across the temple so hard the moon elf thought he would surely be knocked unconscious! Surprisingly, the tiefling managed to keep his feet, and just as well! Sorannis did not want to appear as though he was enacting vengeance for the treatment Waxter had given Kerith. Accidents happened, and again, the girl had asked for it. At least, the idiotic fight was over!

View
Welcome to Neverwinter!
It begins

The heroes wandered toward Neverwinter, alone or in small groups, for their own reasons.

The dragonborn from the southern cities sought adventure and excitement, and found in standing in line at the southern gates, waiting as soldiers inspected farm goods and trade goods for sale in the city.

To the north, an argument had broken out among merchants and travelers as the solider at the gate, wearing a cloth tied around one arm in a golden color that identifies him as a native of Mintarn and a proud mercenary, stopped the people trying to enter and telling them that the Watch Commander had ordered no entry during an event of ‘urban pacification,’ whatever that meant. There was the sound of unpleasantness rising in the group before the gate, but an eladrin, a solider himself, warned the grumbling crowd that the man was only following orders. A young elven girl in the crowd, no more than twenty summers, remembered that on her previous visit, she had heard of a wodden bridge that allowed people to enter through the docks district.

An old rickety smuggler’s route, who knows when it’ll be torn down or collapse under its own weight, but it allowed the small group: the eladrin soldier, the young elven girl, a young human man dressed in rags, and a barbarian girl- herself claiming the age of sixteen winters- to enter the city proper.

To the south, the dragonborn Mishann had grown tired of the line, and seeing another gate manned by bored soldiers, broke from the line to enter it, ignoring the jeers and angry mutters of the merchants around him. Approaching the gate, the dragonborn was questioned by the soldiers, who revealed themselves to be mercenaries of Mintarn, under the employ of Lord Neverember, benevolent protector of Neverwinter, and allowed him passage into the city, extorting the ‘tax’ of 10 gold for entry, satisfied in taking the dragonborn’s last three gold instead.

They spoke of the Hall of Justice,. where Neverember held court- or at least allowed his people to do so. When the dragonborn warlock asked for a place to find honest work, the mercenaries told him that he could try his luck with the Hall of Justice, or down at the docks, where they were always looking for strong backs and loose morals to fill positions.

The two fey and the two werewolves wandered into the Beached Leviathan, a bar in the northern docks that was run by an ex-pirate captain named Harrag. An attempt to find a wizard, someone to help find a cure for the lycanthroy that affected the youths from Luskan and the woods to the east was fruitless in the tavern, where they harassed a young human wearing a blue hat with stars on it. A dragonborn warlock happened into the bar at the right time, and learned of a group looking for anyone with knowledge of the arcane.

The group, now partially formed, decided that the bar full of drunken sailors and pirates was not the best place for a quiet conversation or introductions, so they set out to find a cleric, still pulling at the thread of curing the lycanthropy that had brought the young humans to the ruined City of Neverwinter.

Moving through one of the slower markets, the group stopped to help a human merchant named Clorde, who had broken down in the middle of the marketplace, on his way to set up his haber dashery. He continues to sell his hats, but in the absence of customers, he’s been trying to fix the wheel- unsuccessfuly.

Kerith was the first to respond, seeing that the man needed help and no one stopping to render aid. Her comments, while insightful and perhaps amusing, were not as helpful to Clorde, who was rescued when Sorannis stepped in to assist, lifting the axle and allowing Clorde to fit the wheel properly.

Sorannis was set to leave- continuing the mission, when the grates around the market exploded, and spellplague horrors crawled forth from the sewers- an event unheard of as far west and north as the docks. This surprise led to the horrors slaying many of the frozen townsfolk, while the heroes sprang into action. A number of larger plague-changed drakes crawled from the nearby water pipes, clawing up onto land in a frenzy of scale, tooth, claw, and blue flame.

The united heroes, working together with a tiefling who happened to be talking with a friend in the market, until the friend was killed by the plaguechanged. As the monsters massed, a hero joined them in the fray, a large human man dressed in full plate armor, wearing a mirthral silver crown set with saphires- the legendary Lost Crown of Neverwinter, which makes this man the rightful heir to Neverwinter’s empty throne. The heroes united showed that untrained rabble were no match for them, and quickly dispatched with the waves of plaguechanged zombies coming out of the sewers and dealing with the drakes one at a time until the market again stood empty.

“Catch your breath but a moment,” The Lost Heir warned, pointing out a growing white speck in the clouds descending toward you, “their master comes.”

The white dragon landed with a smash, shaking loose the roofing tiles of nearby houses and creating a hushed silence from the nearby crowded markets, who had begun to empty as the fighting started. Every eye was on your group, alongside the Lost Heir- the rightful king of Neverwinter! Within minutes the dragon was laid low, while the heroes, injured but alive, and the Lost Heir used a ritual to burn the spellplague out of the dragon- with an unintended effect, the dragon was turned to stone, a reminder of your accomplishments that cannot be erased.

The crowd surged forward, cheering the all but crowned new king, who thanked you for your assistance and gave you a token of his esteem for your aid in battle defending ‘his people.’ Moments later, General Sabine arrived with mercenaries in tow to restore order to the Docks, and she quickly surmised that your heroes were responsible for defending the city. To this end, she paid you what a mercenary earns fighting on the wall separating the Protector’s Enclave from the Chasm that spews forth these plaguechanged monsters- the most dangerous and high-paying assignment in the city.

She told you to report to the wall for duty if you wanted more.

PEOPLE MET
Lost Heir of Neverwinter, wearing his artifact crown was able to help us defeat the dragon. He is a mystery, although one that saved your lives (dragon’s fire attacks did half damage because of him and his crown).
General Sabine and her crew of mercenaries paid you for helping defend the city- a day’s wages as thought you had worked on the wall. This impressed the mercenaries, although General Sabine suggested that if you were worth your weight in salt, you’d come join the real fight on the wall tomorrow.

People who know of you
Aothir Shieldbreaker, dwarven arms merchant whose life you saved in the docks market. His goods were spared any sort of destruction.
Nagda half-ork barbarian woman who guarded a table loaded with sharp and intimidating weapons. You saved her table from being raided. You also saved her life.
Clorde, human hat merchant, thanked you for saving his life.
Jarvy, halfling foodseller, sold hot meat pies baked in a clay oven. You saved his life, allowing him to flee- and you even kept his cart intact, although it’s now behind a large dragon statue. Jarvy has a big mouth, and it’s no doubt that he’ll tell the tale of you and the Lost Heir.

MONSTERS FOUGHT

  • Spellscarred Horrors (whores are next time)
  • White Plaguechanged Dragon

PLACES VISITED

REWARDS ACQUIRED

  • Group Treasure
    • 150 GP
    • 2 Potions of Healing (families of the deceased could not be located)
  • Individual Treasure
    • 9 GP each character
    • Brooch (50 GP value), signifies that we are “Friends of the Lost Heir”

ENDING PC STATUS
Mishann (Chris) 1AP; ?HP; ?Surges
Kerith 1AP; ?HP ?Surges
Rain 1AP; ?HP ?Surges
Sonja 1AP; ?HP ?Surges
Sorannis 1AP; ?HP ?Surges
Waxter 1AP; 33HP 9Surges

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